MONKEY MAGIC (Published
by Sunsoft)
Playstation
I consider myself very lucky to have
worked as a Designer on a Playstation game so early
on in my career. It was a fun, lighthearted
game that had a goofy sense of humor and didn’t take itself too seriously, and
what it lacked in graphics and technology we tried to make up for with gameplay and level design.
While there can be some cheap traps that must be overcome through death
and retrial, it’s largely offset by frequent checkpoints and plentiful extra
lives. The graphics engine was not very robust and couldn’t render many polys, so the camera had to stay in fairly close. However, we implemented a “look ahead”
mechanic that gave the player limited control over the camera (so you can scope
out seemingly blind leaps of faith into pits). It’s definitely skewed towards
kids as it can easily be beat in an extended gaming session, but it’s got a
decently-paced blend between action, puzzles, and platforming. The combat animations and control may not be
the tightest, but the focus is using your magic and brains to think quickly on
your feet to get through the numerous platform-based puzzles, and while the
solutions are not immediately apparent, after some thought and experimentation,
they become clear. In this regard, I
think this is where the game really shines.
Monkey Magic definitely influenced many
of my early thoughts on game design. One
metaphor that has really stuck with me over the years is that gameplay is like music. It is patterned learning that has
themes (mechanics or functionalities) that are demonstrated and introduced to
the player, and the body of the gameplay experience
arises out of the player going through the repeated application of these
learned themes to conquer presented challenges.
Mechanics are re-sequenced, layered, and combined with other themes to
build new gameplay and instill variety, and properly
scheduling rewards and the introduction of new mechanics will keep both the
player motivated, and the gameplay interesting and
fresh.
IGN is still hosting one of the few
reviews of Monkey Magic, so I’ve included a link here
I also recently uncovered some YouTube
videos for the game. I was shocked, as I had no idea Sunsoft even produced
commercials for it. Check 'em out!