EVIL (Independent Level Design for Half Life)

PC

 

The “Evil” levels (Eviltown and EvilCathedral) represent my earliest attempt at 3D professional level design for the FPS genre.  I created these levels in response to a job interview I had with Irrational Games in the Summer of 1999, just before they shipped System Shock 2.  They suggested that I should teach myself some level design tools to build some levels, then maybe they’d consider giving me a job.  I spent that summer in an muggy, non-air-conditioned apartment, burning the midnight oil, learning the Worldcraft/Hammer tools for Half-Life. My goal was to come up with a strong enough gameplay example that would not only demonstrate my game and level design ability, but more importantly, my persistence.  Ultimately, it paid off as I received a contract to work as a level builder for Irrational by October 1999.

 

The first level, EvilTown, is more of a presentational space than anything else has very little gameplay.  EvilCathedral is larger in scope than EvilTown and features many of the same shock-gags and gameplay conventions featured in the original Half Life. Looking back on these levels now, years later, the geometry in here is admittedly rough and primitive, but there are some nice examples of lighting and some glimpses of my potential as a level designer.

 

I’ve included the source map and bsp files for the two levels, called “Etownopt” and “ECathOpt2” in the zipfile at the link below.  If you are interested you can download them and open them up in Hammer/Worldcraft or run them in Half-Life (I’ve included some instructions in a readme).   At this time I’m not sure if these will work in Half Life 2 or in the updated Half-Life:Source version.

 

Download Evil Levels for Half Life