MEDAL OF HONOR: ALLIED ASSAULT - BREAKTHROUGH (Published by EA Games)

PC

 

Breakthrough was the second expansion pack to Allied Assault, co-developed by TKO Software and EALA.  This was my first project as single player design lead, and my responsibilities grew and evolved over the course of development.  I participated in the initial brainstorming and creation of the Game Design Document, working with the TKO Design Team to focus level descriptions and objectives.  I also trained the TKO Design team in the usage of the Radiant level editor and Ritual scripting language.  As development proceeded, it was my responsibility to review and evaluate milestones, generating feedback for gameplay balance, tuning, and refinement. During beta, my responsibilities expanded even further as I directed both the TKO and EALA development teams to get the game ready for ship.  During this time I helped balance the overall difficulty, refined AI placement, level layouts, player resources (ammo, health, weapons), and reworked objective text and dialogue. 

Breakthrough was a challenging project - definitely my baptism by fire as a creative design lead, but overall it met the intended goals of the project (to provide a lengthier, more challenging expansion than Spearhead) and it was an experience that I learned a great deal from.